Gigi Staddon-Smith
GAME DESIGNER AND 3D ARTIST
ABOUT ME
I’ve always had a deep connection to any type of creative expression. Growing up, ballet was my first love—a very disciplined yet beautifully expressive art form that taught me the value of dedication and how hard work pays off. However, whenever I had a free moment, I would spend my time playing any video game I could get my hands on. I would spend hours playing anything from Skyrim to Tom Clancy's Rainbow Six Siege. ​
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Midway through high school, I decided to change my career goals to video game design. It was a rough transition, but I found the same, if not, more passion in video game design. My focus has sharpened to 3D environment art and prop design where I love sinking as much time into my work to make it as perfect and detailed as possible.
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In the future, I hope to have opportunities to work with and learn from people in this industry. I am excited to keep learning and developing more skills for game art and working in teams for future projects.

EDUCATION
CONTACT
SKILLS
Proficient: Maya, Unreal Engine, Substance Painter, Clip Studio Paint
Familiar: Blender, Zbrush, Unity 3D, Photoshop